AI Insights · Timothy · October 2022
Top 5 Interactive Story Games in Guatemala, Q3 2022
Discover the performance of the top 5 interactive story games on a unified platform in Guatemala during Q3 2022, with insights on downloads, revenue, and active users.
During the third quarter of 2022, the top 5 interactive story games in Guatemala exhibited varied performance across downloads, revenue, and active user metrics. Here's a detailed look at their trends based on Sensor Tower data.
Save the Bro: Help him Decide! by Brightika, Inc. saw a significant peak in weekly downloads, reaching around 3.8K in mid-July. However, this was followed by a downward trend, with weekly downloads stabilizing at approximately 1.4K by the end of September. Active users also showed a notable increase, peaking at roughly 6.8K in the final week of the quarter.
Romance Club - Stories I Play from Your Story Interactive experienced fluctuations in weekly downloads, starting at 1.5K at the end of June and seeing a slight increase to about 1.9K by the end of September. Active users followed a similar pattern, beginning at 1.3K and rising to nearly 1.8K. The game’s weekly revenue was modest, peaking at $16 in mid-July and then decreasing to $3 by the end of September.
Chat Master! by SUPERSONIC STUDIOS LTD maintained steady weekly downloads around 1.7K at the start of the quarter, but experienced a decline to approximately 900 by the end of September. Active users mirrored this trend, starting at nearly 5K and decreasing to about 3.6K.
Journeys: Romance Stories by Gameloft showed a consistent download rate, starting at 2K weekly downloads in late June and dropping to around 750 by the end of September. The game’s weekly revenue saw a notable spike to $168 in early September. Active users started at approximately 7.9K and decreased to about 4.3K by the end of the quarter.
Episode - Choose Your Story from Episode Interactive had stable weekly downloads around 1.1K, peaking at 1.3K in mid-July, then dropping to around 900 by the end of September. Active users grew from 4.4K to around 5.8K, showing a steady increase throughout the quarter. The game’s weekly revenue peaked at $333 in mid-September, indicating strong monetization performance.
For more detailed insights and data on these interactive story games, visit Sensor Tower.